/**********************************************************/
/* Goblin Defense - A tower defense game for Wii Homebrew */
/* Copyright (C) 2009 Ricardo Bueno Cordeiro              */
/* Licensed under de GNU General Public License v2.0      */
/*   See license_gplv2.txt for detalis                    */
/**********************************************************/

#ifndef __CONTROL_H_
#define __CONTROL_H_

#include <gccore.h>

#include "control_base.h"
#include "game.h"

class Control : public ControlBase {
private:
	Game game;

public:
	int update(int state, u32 step, WPADData *wiimote_data);
	void draw(int state);
	void text(int state);
};

#endif
